Mercenaries

Mercenaries are individuals that work in mercenary bands that opperate throughout the galaxy. Usually hired by criminal organisations that require heavy muscle, or by individuals that require protection or assassination services.
Commonly will raid remote outposts and uprotected starships when unemployed.

Known Merc Groups: Blue Suns, Eclipse, Blood Pack

SPECIES: Most commonly: human, batarian, Turian and krogan.
BIOTICS: very uncommon

EQUIPMENT: varies by wealth but they tend to have higher quality equipment from a variety of manufacturers. when bands are holding a valuable area they often install stationary turrets outside and mobile guns inside.

FOR RULES ON PROFESIONALISIM SEE PAGE 272 of SR4

COMMON MERC(grunt) PROF 3.

body agility reaction strength charisma intuition Logic willpower Essence initiative initiative passes condition monitor
3 4 4 3 3 4 3 3 6 8 1 10

Race:Any
weaponry: assault rifle
protection:medium armor
Clubs 3, perception 2, automatics 3, unarmed combat 3

SNIPER

take away rifle and automatics 3, add sniper rifle and longarms 3

ANTI-TANK
weapons:Assault rifle with Rocket MOD or Missile launcher+pistol.
add either launchers 3 or launchers 3, pistol 2

ADEPT
remove automatics skill,assault rifle and med armour.
add light armor
add pistol skills at 3
add biotic attribute at 3 (5 for strong adepts)
add a biotic skill at 3 (5 for strong adepts)

Mercenaries

Mass Effect (Shadowrun 4th ed) PrimeApe PrimeApe