Mass Effect (Shadowrun 4th ed)
Mercenaries are individuals that work in mercenary bands that opperate throughout the galaxy. Usually hired by criminal organisations that require heavy muscle, or by individuals that require protection or assassination services.
Commonly will raid remote outposts and uprotected starships when unemployed.
SPECIES: Most commonly: human, batarian, Turian and krogan.
BIOTICS: very uncommon
EQUIPMENT: varies by wealth but they tend to have higher quality equipment from a variety of manufacturers. when bands are holding a valuable area they often install stationary turrets outside and mobile guns inside.
FOR RULES ON PROFESIONALISIM SEE PAGE 272 of SR4
COMMON MERC(grunt) PROF 3.
|body||agility||reaction||strength||charisma||intuition||Logic||willpower||Essence||initiative||initiative passes||condition monitor|
weaponry: assault rifle
Clubs 3, perception 2, automatics 3, unarmed combat 3
take away rifle and automatics 3, add sniper rifle and longarms 3
weapons:Assault rifle with Rocket MOD or Missile launcher+pistol.
add either launchers 3 or launchers 3, pistol 2
remove automatics skill,assault rifle and med armour.
add light armor
add pistol skills at 3
add biotic attribute at 3 (5 for strong adepts)
add a biotic skill at 3 (5 for strong adepts)