Etiquette and social taboos.

We are going to work under the assumption that you don’t want to end up driven out of town, shunned or get eaten by the locals.

1.Learn the taboos of common species.
2.Keep your head down.
3.Learn how to tell when a given species is angry

Asari: Prone to long term thinking they will probably accuse everyone (save the elcor) of being hasty and impatient. They prefer to live in shared spaces aboard starships even if there are alternatives available. They seem to often get offended when people assume they “put-out” or that they’ve all been strippers.

Humans: Humans are generally seen to be very intelligent, abnormally ambitious, highly adaptable, individualistic and thus, unpredictable. They have a powerful desire to advance and improve themselves, and do so with such assertion that the normally staid Council races have been taken aback by their restlessness and relentless curiosity. It is ill-advised to make derisive remarks about a human’s biological mother.

Salarians: The salarians see information gathering and even spying as a matter of course when dealing with other races, but this is not underhanded: the don’t consider it to even be rude. Salarian politics are complex and dubious. Alliances rise and fall and every family is a power broker of some level. Salarians have no concept of romantic love, sexual attraction, or the biological impulses and social rituals that complicate other species’ lives so don’t expect them to understand your “girl-troubles”. They have one known subrace, the Lystheni. Don’t expect any Salarian to properly explain why they are unwelcome in Citadel space. Salarians keep two kinds of personal secrets. The kind they partially expect people to pry into and uncover and the dark kind that other salarians can intuitively sense and know not to investigate.

Turians: Their culture is based on the structure of a military hierarchy. Turian society is highly regimented and very organized, and the species is known for its strict discipline and work ethic. It is rare to find one who puts his needs ahead of the group. Turians are taught to have a strong sense of personal accountability, the ‘turian honor’ that other races find so remarkable. Turians are taught to own every decision they make, good or ill. The worst sin they can make in the eyes of their people is to lie about their own actions. Turians who murder will try to get away with it, but if directly questioned, most will confess the crime. Turians probably won’t like you if you lie to them or make fun of their superiors.

Krogans: Krogan have always had a tendency to be selfish, unsympathetic, and blunt. They respect strength and self-reliance and are neither surprised nor offended by treachery. Krogan have powerful territorial instincts which serve them well in combat, but can create problems; when traveling on starships, for example, krogan find sharing quarters nearly impossible. Most krogan trust and serve no one but themselves. This solitary attitude stems in part from a deep sense of fatalism and futility. Krogan are not shown to have strong religious beliefs. The closest they come is to establish ritualistic burial grounds called the Hollows, where the skulls of their ancestors are displayed to remind them of “where we all come from, and where we all go.” The Hollows are as sacred as any krogan place can be, and violence there is forbidden. When dealing with Krogan, always try to convince them that there’s no profit in your death. Feel free to remind them that killing you would be both inconvenient and very little fun.


Hannar: Offending any species that naturally excretes poison is never a good idea. They can be Terribly easy to offend and have more taboos any other known species. Avoid religious conversations if possible. Avoid dismissive remarks about the Protheans. The hanar have two names, a “face name” and a “soul name.” The face name is used as a general label for use by strangers and acquaintances. The soul name is kept for use among close friends and relations. Hanar are extremely polite, almost to a fault. They never refer to themselves in the first person, they refer to themselves as “this one,” or the impersonal “it.” It is only around those who know their soul name that they would ever consider using the first person. Even when flustered or angry, a hanar will still maintain exquisite poise, and will remain formal even with those it wishes dead. Don’t bother asking what their “soul name” is.

Elcor: Don’t be offended by a lack of apparent emotional response. Eclor do not verbally emote. They have learned to tell people what emotion they experience. They can be expected to be deeply cautious and conservative. When making deals with Elcor, keep in mind they trade only in finished goods.


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